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WeaponryEdit

In voidspace it is the means to either defend or attack, it is currently split into 3 categories

  • Balistic (Missiles, guns, etc.)
  • Energy Projectile (Pulse weaponry)
  • Energy Contact (I.E a continious beam like a laser)

BalisticEdit

All Balistic weaponry (currently as of 0.2.8) requires metal to be in operation, as a rule;

  • Common throughout the Void  due to the avaliability of metal
  • strong vs hull
  • weak vs shields 
  • harder to deflect
  • long range

Energy Projectile Edit

Requires Hydrogen (as of 0.2.8) to be in operation, as a rule;

  • Requires Hydrogen which can be rare at times
  • Average strength vs shields and hull 
  • medium range

Energy ContactEdit

Requires Hydrogen (as of 0.2.8) to be in operation, as a rule;

  • Requires Hydrogen which can be rare at times
  • weak vs hull
  • strong vs shields
  • short ranged

TurretsEdit

Currently there are three types of turrets in voidspace.

Gun Turret

Gun Turret

Missile Turret

Missile Turret

Laser Turret

Laser Turret

Gun Turret:
Edit

Missile Turret:Edit

Laser Turret:Edit

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